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  • Flipper444
    about 2 years ago

    Thanks for the answer @Alex. I will definitely inform you about my new finds. As you yourself correctly noted, 23 years have passed, and the game has not yet revealed all its secrets, which are much more there than in the previous parts.

    Suffice it to say that according to the traces in the files, for example, at a gas station, if Nikholai comes there, then an additional 5 zombies should have appeared there. When Carlos appears there, he kills them. And if Nikholai appears, then we ourselves must deal with them. But it's disabled and I don't know how to reset it yet. Also, additional crows or zombies should have spawned in Three Points Street - Downtown. There are special camera angles to activate the scene. The script was activated after we take the Future Compass. But this, unfortunately, is also cut\disabled.
    And in the Private Backyard - Uptown after exploring the Police Station, there are also alternative enemies with a 50% chance. Instead of 8 crows, 4 zombies and the corpse they eat may appear there. The corpse does not rise over time. This is in the game and it is not cut\disabled.

  • Alex (Webmaster)
    about 2 years ago

    @Flipper444 No probs! I like to recreate these findings on my own playthroughs, makes me understand the game better, and I adore the fact that these games keep on giving us new things decades later. Your investigations sound really cool, I'd love to see your findings. Let me know if there's anything I can help with!

  • Flipper444
    about 2 years ago

    Thanks for the answer @Alex. Yes, I checked and everything is really as you said. Sorry for the inaccuracy. It's just that I'm currently trying to restore some cut content from the game, so some errors are inevitable. There's just a very large number of combinations of activation scripts tied to the order actions. Theoretically, even now it is possible to restore several unused camera angles (pre-rendered backgrounds), spawn several additional enemies and several objects. The problem is that the position of objects is tied to the character's coordinates relative to each specific location (camera angle) and often they are outside zones. But they are there, that is, no one specially cut them out, this is a purely technical error in the arrangement of objects and limiting polygons. Let's see if I can still manage to restore something of this. Also, the original scene with a combination of two Fire Hose elements looks promising, although for a full restore is missing a few files. But almost everything else for this scene is there.

  • Alex (Webmaster)
    about 2 years ago

    @Flipper444 Thanks! I did a bit of experimentation and found that the conditions are slightly different. The Water Pollution Pool will have enemies in it the first time you enter, and these enemies will respawn after each of the following events:
    - Visiting the Steam Room for the first time (you don't even need to solve the puzzle).
    - Visiting the Water Control Room for the first time (again, you don't even need to solve the puzzle).
    - Acquiring the Card Key from the Treatment Room.
    These same conditions apply regardless of how you enter the Factory.

  • Flipper444
    about 2 years ago

    Thanks for the reply Alex. I'm glad this information was helpful. It should also be noted that the spawning of enemies in Water Pollution Pool - Dead Factory 1F when "jump off the bridge" is selected requires some further explanation.
    With this choice, enemies appear here 4 times.
    First time when we first go to this location.
    The second time after the scene with Nicholai in the Entry Corridor - Dead Factory 2F is played and we pick up the Facility Key (and possibly restore power to the Steam Room - Dead Factory 2F)
    The third time after we successfully solve the water sample puzzle in the Water Control Room - Dead Factory 1F.
    And the fourth time after we get the Card Key.
    That is, the maximum number of enemies here is 12. Or 20 if zombies appear.
    In order for the spawn scripts to work properly, we must completely clear the location every time.
    Also note that Hunters Beta or Sliding Worms only appear in the Water Filter Passage - Dead Factory 1F when "push Nemesis off the bridge" is selected.

  • Alex (Webmaster)
    about 2 years ago

    @Flipper444 wow thanks for this, that's great info. I have a backlog of other small amends to make to the RE3 Nemesis data, so I'll add these to that and get the site updated ASAP. Thanks again!

  • Flipper444
    about 2 years ago

    Hello dear creators of this site. Thank you very much for all the huge amount of work that you have done. A lot of useful information is collected in one place. It helps a lot. I would like to contribute to its further development and share some information regarding the location of objects and enemies in RE3 Nemesis.
    So:
    1. In fact, there are not 10, but 11 first aid sprays in the game. 11 can be obtained by Communications Tower - Dead Factory 2F, it is located on the left side of the hatch and it is not displayed visually.
    2. If after the fight with two hunters-beta in Waiting Room - Hospital 1F while playing as Carlos (provided that we blew up the barrel and killed all 4 zombies in Park Alleyway - Park) go to Reception Office - Hospital 1F and Doctor's Lounge - Hospital 1F, then go back outside to Park Alleyway, two additional Hunter Betas will spawn there.
    3. Also, if immediately after passing the police station, go to Residential Street - Uptown and 3 dogs appear there, and not zombies, then after killing them, if after passing the Sales Office, and then Sub Station they will return there again (but only through the bar), then there will be another additional dog (or two zombies, but I only got it once and I can't say exactly what it causes).
    4. Also, when we get to Dirty Alley - Downtown for the first time, there are actually two options there too (with a probability of 50%). In one, 4 zombies appear in the second 5.

  • FrankGet
    about 2 years ago

    It's not my first time to pay a visit this website, i am visiting this web page dailly and take fastidious information from here daily.

  • Alex (Webmaster)
    about 2 years ago

    @Jeffelaks thanks for the heads up. Could you let me know which images fail to load for you, and I'll get them fixed :-)

  • Jeffelaks
    about 2 years ago

    Howdy just wanted to give you a quick heads up and let you know a few of the images aren't loading correctly. I'm not sure why but I think its a linking issue. I've tried it in two different browsers and both show the same results.

  • Alex (Webmaster)
    about 2 years ago

    @Jet Juice thanks! I need to add coverage for VoS as I did notice some differences, certainly a lot more Lycans (I distinctly remember ones being on the bridge over the river). I'll get round to it eventually :) Also thanks for that insight into the Soldat Panzer, I'll add it to the site ASAP.

  • Jet Juice
    about 2 years ago

    I was playing RE Village on its hardest difficulty (Village of Shadows) and noticed enemy encounters unique to that mode. Most of them are easy to find, but I wanted to bring that up in case it went unnoticed. Most of them are Large Lycan encounters and a few others.

    I also found a unique Soldat Panzer encounter not specific to any difficulty that I mentioned in a below comment.

  • Alex (Webmaster)
    about 2 years ago

    @SandwichBoy81 I've just added End of Zoe to the site :) I'd love to cover the other DLC's at some point, so keep checking back!

  • SandwichBoy81
    about 2 years ago

    It would be really helpful if we could get resources for RE7's End of Zoey, and maybe even the other DLC. I would even be willing to help create them, if needed.
    The resources are extremely valuable, so why not extend that value to the rest of the content in the game?

  • Joppaj06
    about 2 years ago

    Enlightening, very much a detailed and comprehensive archive of all things residentially evil.
    10/10