Skip to main content
Evil Resource

Guestbook

Please let us know your feedback by signing our guestbook.

Sign guestbook

  • Alex (Webmaster)
    about 3 years ago

    @Xeredien thanks for the interest in sharing our content :) we don't have a problem with that, and we'd love to see your blog as-and-when you have it ready.

  • Xeredien
    about 3 years ago

    Do you mind if I quote a few of your articles as long as I provide credit and sources back to your site? My blog is in the very same niche as yours and my users would truly benefit from some of the information you provide here. Please let me know if this alright with you. Thank you!

  • Alucardskl23
    about 3 years ago

    Es verdaderamente maravilloso todo el trabajo y esfuerzo recopilando toda esta información, se que será útil para quienes ingresen a cualquiera de las entregas de RE y se queden atascados, o bien para que algunos podamos recordar ciertos detalles o sacar el 100% del juego. De veras que se los agradezco, saludos desde Ecuador.

  • WilliamRaw
    about 4 years ago

    Great blog here! Also your web site loads up very fast! What host are you using? Can I get your affiliate link to your host? I wish my website loaded up as fast as yours lol

  • newt
    about 4 years ago

    my favorite res evil info source by far ^-^

  • dav
    about 4 years ago

    best source to read resident evil files

  • Red9
    about 4 years ago

    The best RE fansite around.

  • Alex (Webmaster)
    about 4 years ago

    Hi @CVX-July02. I eventually got round to checking out that scenario in Code Veronica. You are most certainly correct, if you visit the Chemical Storage Room and acquire the Clement Σ before acquiring the Door Knob (and thereby triggering the Hunter entrance), you don't encounter the Sweeper that smashes its way into the room!

    Thanks for the heads up on this one, I've updated the data on the site. I love discovering new things about these games :)

  • CVX-July02
    about 4 years ago

    In the Chemical Storage Room - Military Training Facility B1 in Resident Evil: Code Veronica X (on the Xbox One), if you get the Clement E before triggering the cutscene with the hunters in the turntable area, an enemy won’t burst out of the vent.

    I think the enemy only bursts out if you’ve already triggered the Hunter cutscene, since Chris has been ‘introduced’ to them. I’ve played this multiple times so I think it’s possible to avoid the enemy in this room.

  • matador de bioterrorista
    about 4 years ago

    I'm proud of you.

  • Wesker's Sunglasses
    about 4 years ago

    Thanks so much, this is a such a great resource! Been using this heavily during the last several months as I played all the mainline games. I like the maps the way they are, I think the green asthetics make it uniform, and they're sometimes even more clear than the in-game versions (e.g. Resident Evil Revelations).

  • Vitor Correia da Silva
    about 4 years ago

    Thanks for uploading, my comrade community! You're almost there to update for a few days!

  • Vitor Correia da Silva
    about 4 years ago

    Delayed for a few days, it's too late for update a new map factory from Resident Evil Village and now, I'm really annoying

  • Alex (Webmaster)
    about 4 years ago

    @T-Dog whoops, this was indeed something I missed. The data for this enemy has now been added and where it appears on the maps. Thanks for the heads up!

  • MerchantRE4
    about 4 years ago

    Just found the site today i think i'll be using evil resource when i get RE village keep upthe good work