Enemy encounter variations (Resident Evil 3: Nemesis)
This section lists all the places where enemies can appear in a perceived randomised way. This includes encounters where the type of enemy that appears is randomly different, or new enemies will suddenly appear in areas that were empty beforehand. This list does not contain enemies you are guaranteed to encounter during every playthrough, unless the circumstances in which they appear are worth mentioning.
This list is in the chronological order in which the game allows you to visit the affected locations, with a few logical liberties taken here and there.
#1 - Uptown residential zombie
Location | Residential Street - Uptown |
---|---|
Spawn | 1 Zombie |
The first time you explore the residential street you will first hear, and then find, a man being attacked on the west side of the area. If you wait around in the area for roughly one or two minutes, then the attacked man will rise up as zombie himself. Alternatively if you exit the area before he turns, immediately re-entering the street is enough time for the man to have become a zombie too.
Zombie appears.
#2 - Uptown business street car zombie
Location | Business Main Street - Uptown |
---|---|
Spawn | 1 Zombie |
A zombie will burst from the car located in the north corner of business main street. The conditions to trigger this are as follows:
The first time you revisit the business main street at any point in the game you can witness a woman being chased by zombies. You must enter the street via one of the doors on the west side to see this. If you enter the street via the east door (from the back street), or if you follow the woman around to the east side of the street, you will hear her scream. If after seeing the girl or hear her scream you exit the business main street and re-enter it through one of the doors on the west side, a zombie will burst out of the car as you pass by it.
Woman being chased by zombies.
Zombie bursting from the car.
#3 - Uptown back alleyway zombie
Location | Back Alleyway - Uptown |
---|---|
Spawn | 1 Zombie |
To trigger this appearance of this zombie you need to have already performed the criteria that causes the uptown business street car zombie to appear. Once that has been done, visit the back alleyway outside the warehouse and you will find the dead body of the girl and the zombie that killed her.
Dead woman and her killer.
#4 - Uptown Black Jack's Bar zombies
Location | Black Jack's Bar - Uptown |
---|---|
Spawn | 1 or 3 Zombies |
After visiting the bar and meeting Brad, these zombies will appear once you have navigated at least two zones away. So provided you go and explore the business main street, the business back street or the barricaded back street, when you return you will find that three zombies now occupy the bar.
If you return here much later in the game and you did not kill all three of the zombies, then you will find that magically only one zombie will appear. This scenario only occurs however if you have acquired the oil additive and you have encountered Nemesis at the uptown forked alley.
Three zombies spawn.
A solitary zombie appears.
#5 - Police station winding corridor enemies
Location | Winding Corridor - Police Station 1F |
---|---|
Spawn | 5 Zombies or 2 Zombie Dogs |
Probability | 50% |
The first time you visit the R.P.D. winding corridor there will either be zombies or zombie dogs occupying the area.
Zombies spawn.
Zombie dogs spawn.
#6 - Uptown barricaded back passage zombie resurgence
Location | Barricaded Back Passage - Uptown |
---|---|
Spawn | 5 Zombies |
Once you have acquired the lockpick, if you return to the uptown barricaded back passage you will find that zombies will burst through the windows.
Zombies emerge.
#7 - Uptown private backyard enemies
Location | Private Backyard - Uptown |
---|---|
Spawn | 7 Crows or 4 Zombies |
Probability | 50% |
Once you have acquired the lockpick, if you return to the uptown private backyard you will find that either crows or zombies have populated the area.
Crows spawn.
Zombies spawn.
#8 - Uptown residential street resurgence
Location | Residential Street - Uptown |
---|---|
Spawn | 6 Zombies or 3 Zombie Dogs |
Probability | 50% |
Once you have acquired the lockpick, if you return to the uptown residential street you will find that either zombies or zombie dogs have populated the area.
Zombies spawn.
Zombie dogs spawn.
#9 - Uptown business back street zombies
Location | Business Back Street - Uptown |
---|---|
Spawn | 6 Zombies |
Once you have acquired the lockpick, if you return to the uptown business back street you will find that a fresh set of zombies will have populated the area.
Zombies spawn.
#10 - Uptown warehouse zombies
Location | Warehouse - Uptown |
---|---|
Spawn | 4 Zombies |
Once you have acquired the lockpick, if you return to the uptown warehouse you will find that zombies have invaded and poor Dario has become their victim.
Zombies spawn.
#11 - Uptown zigzag alley enemies
Location | Zigzag Alley - Uptown |
---|---|
Spawn | 2 Drain Deimos or 2 Brain Suckers |
Probability | 50% |
Once you have been introduced to the Drain Deimos in the downtown maintenance area, if you return to the uptown zigzag alley you will find that either Drain Deimos or Brain Suckers have infested the area.
Drain Deimos spawn.
Brain Suckers spawn.
#12 - Downtown maintenance area enemies
Location | Maintenance Area - Downtown |
---|---|
Spawn | 2 Drain Deimos or 2 Brain Suckers |
Probability | 50% |
Once you have met Carlos in person at either the restaurant or the press office, if you return to the downtown maintenance area you will find that enemies have respawned here in the form of Drain Deimos or Brain Suckers.
Drain Denimos spawn.
Brain Suckers spawn.
#13 - Downtown shopping district zombies
Location | Shopping District - Downtown |
---|---|
Spawn | 6-8 Zombies |
Visiting the shopping district without first meeting Carlos in person means there will be 6 zombies wandering around. If you then trigger the criteria to meet Carlos inside the restaurant and end up exiting via the basement ventilation shaft, then the ensuing cut-scene will end with two zombies interrupting your conversation. If you killed at least two zombies before meeting Carlos in the restaurant then an additional two will spawn from this cut-scene. But only a maximum of six zombies will ever appear in the shopping district, so this means that a total of eight zombies can technically spawn over the course of these events.
Zombies wandering around.
Interrupting zombies.
#14 - Downtown press office zombies
Location | Press Office - Downtown |
---|---|
Spawn | 3 Zombies |
If you met Carlos for the first time at the restaurant, then it means that zombies will spawn in the press office.
Zombies spawn.
#15 - Downtown restaurant zombies
Locations | Restaurant - Downtown and Restaurant Basement - Downtown |
---|---|
Spawn | 8 Zombies |
If you met Carlos for the first time at the press office, then it means that zombies will spawn in the restaurant and restaurant basement.
Zombies appear in the restaurant.
Zombies appear in the restaurant basement.
#16 - Downtown dirty alley zombies
Location | Dirty Alley - Downtown |
---|---|
Spawn | 4 or 5 Zombies |
Probability | 50% |
The first time you visit the downtown dirty alley there will either be four zombies, and they'll all be playing dead throughout the area, or there will be five zombies and they'll either be crawling around or eating a dead body.
Playing dead zombies.
Hungry zombies.
#17 - Downtown cable car area enemies
Location | Cable Car Area - Downtown |
---|---|
Spawn | 8 Zombies or 3 Zombie Dogs |
Probability | 50% |
The first time you visit the downtown cable car area there will either be zombies or zombie dogs.
Zombies spawn.
Zombie dogs spawn.
#18 - Downtown dirty alley car zombie
Location | Dirty Alley - Downtown |
---|---|
Spawn | 1 Zombie |
When you re-enter the dirty alleyway from the west door (from Lonsdale yard) a zombie will burst out of the car parked on the east side of the area as you pass by it.
Zombie bursting from the car.
#19 - Downtown three points street doorway zombies
Location | Three Points Street - Downtown |
---|---|
Spawn | 4 Zombies |
Once you have met Nicholai at the cable car (it is not necessary to meet Carlos there to trigger this specific encounter) then as you approach the green door in the south west section of the three points street, the door will burst open and four zombies will emerge.
Zombies emerge.
#20 - Downtown three points street window zombies
Location | Three Points Street - Downtown |
---|---|
Spawn | 2 Zombies |
After triggering the zombies to burst through the green door, provided you kill all of these zombies, when you re-enter this area then zombies will burst from the windows lining the south west section of the street.
Zombies emerge.
#21 - Downtown shopping district zombie resurgence
Location | Shopping District - Downtown |
---|---|
Spawn | 6 Zombies |
Once you have met Carlos at the cable car, return to the shopping district to discover that a fresh batch of zombies will appear.
Zombies spawn chasing Carlos.
#22 - Downtown city hall gate enemies
Location | City Hall Gate - Downtown |
---|---|
Spawn | 3 Zombie Dogs or 6 Crows |
Probability | 50% |
Once you have acquired the future compass, the shop window next to the south east door in the city hall gate area will shatter and either zombie dogs or crows will emerge.
Zombie dogs emerge.
Crows emerge.
#23 - Downtown construction street zombies
Location | Construction Street - Downtown |
---|---|
Spawn | 5 Zombies |
Once you have met Carlos at the cable car, and provided you have not yet met Nicholai at the gas station, then zombies will have spawned in the construction street. If you have already visited the gas station and happened to have met Nicholai there, then different enemies will occupy the street.
Zombies spawn.
#24 - Downtown construction street car zombie
Location | Construction Street - Downtown |
---|---|
Spawn | 1 Zombie |
Probability | 50% |
Provided you have met the criteria for spawning zombies in the construction street then there is chance that an additional zombie will burst from the car parked in the south east corner of the street. However, if you have met the criteria for spawning the alternative enemies in the street then this zombie will never emerge.
Zombie bursts from car.
#25 - Downtown construction street alternative enemies
Location | Construction Street - Downtown |
---|---|
Spawn | 2 Drain Deimos or 2 Brain Suckers |
Probability | 50% |
The construction street will spawn non-zombie enemies under quite specific circumstances. If you visit the gas station and Nicholai arrives, then either Drain Deimos or Brain Suckers will replace the zombies in the construction street. The arrival of these enemies also means that the zombie (if it hasn't already done so) will never burst from the car.
Drain Deimos spawn.
Brain Suckers spawn.
#26 - Downtown sub station zombies
Locations | Sub Station - Downtown and Sub Station Gate Area - Downtown |
---|---|
Spawn | 6 Zombies |
When visiting the sub station and triggering the live selection that occurs there, the number of zombies that spawn can differ depending on your choice and other criteria.
- If you stand and do nothing then four zombies will roam inside the sub station itself and two zombies will wander around inside the gate area.
- If you decide to run to the emergency exit and you have already acquired the oil additive then the same outcome will occur as above. But if you have not acquired the oil additive yet and you use the emergency exit, then all six zombies will be in the gate area.
- And finally if you decided to increase the electrical output then all zombies will get fried and you'll not have to face any of them.
Zombies burst through.
Only two zombies in the gate area.
All the zombies in the gate area.
#27 - Uptown parking area crows
Location | Parking Area - Uptown |
---|---|
Spawn | 8 Crows |
Once you have met Carlos at the cable car, when you return to the parking area then crows will burst through the windows of the bus wreckage spanning the west side of the area. However, the exact moment this occurs is random. If the crows do not burst out of the windows the first time navigating from the garage towards the straight alleyway, then they will not appear until after you have acquired the oil additive and as you make your way back towards the cable car.
Crows appear when travelling southbound.
Crows appear when travelling northbound.
#28 - Uptown book shop street enemies
Location | Book Shop Street - Uptown |
---|---|
Spawn | 7 Zombies or 3 Zombie Dogs |
Probability | 50% |
Once you have met Carlos at the cable car, when you return to the book shop street then you will find that either zombies or zombie dogs have spawned.
Zombies appear.
Zombie dogs appear.
#29 - Uptown sales office enemies
Location | Sales Office Patio - Uptown |
---|---|
Spawn | 2 Drain Deimos or 2 Brain Suckers |
Probability | 50% |
Drain Deimos lurk here.
Brain Suckers lurk here.
#30 - Uptown residential street final enemies
Location | Residential Street - Uptown |
---|---|
Spawn | 2 Zombies or 1 Zombie Dog |
Probability | 50% |
The final enemies to spawn in the uptown residential street are triggered under quite specific circumstances. If you return here after acquiring the oil additive, and only if you encountered Nemesis at the forked alley, then either zombies or a zombie dog will spawn in the street. If you have acquired the oil but encountered Nemesis at the sub station instead, then these enemies will not spawn at all.
Zombies appear.
Zombie dog appears.
#31 - Downtown underground worms
Location | Underground Area - Downtown |
---|---|
Spawn | 5 Sliding Worms |
After acquiring the oil additive you will face a live selection inside the garage and nearly fall through a hole in the floor. If you choose to drop down into the hole, you will find sliding worms populate this small underground area. It's worth noting that even if you kill all these worms, if you re-enter the location you will find they have respawned and will keep respawning indefinitely.
Sliding worms appear.
#32 - Clock tower courtyard enemies
Location | Courtyard - Clock Tower |
---|---|
Spawn | 10 Crows or 3 Zombie Dogs |
Probability | 50% |
The enemies that will appear here will differ depending on some circumstances. If you chose to jump out of the window of the cable car live selection, then crows will always appear in this location. However if you did not do this, then either crows or zombie dogs will appear.
Crows appear.
Zombie dogs appear.
#33 - Clock tower piano room zombies
Location | Piano Room - Clock Tower |
---|---|
Spawn | 5 Zombies |
Zombies will burst through the windows of the piano room after visiting the chapel. It's worth noting that it is not necessary to pick up anything inside that room, all you need to do is navigate as far as its western side and that is the condition needed to trigger this zombie appearance.
Zombies crash into the room.
#34 - Clock tower small library enemies
Location | Small Library - Clock Tower |
---|---|
Spawn | Small Spiders or 4 Zombies |
Probability | 50% |
If you chose to jump out of the window of the cable car live selection, then no enemies will spawn in this location for Jill because she ends up meeting Carlos here instead of in the dining room. But if you did not jump out of the window, then either small spiders or zombies will occupy this room.
Small spiders appear.
Zombies appear.
#35 - Clock tower dining room enemies
Location | Dining Room - Clock Tower |
---|---|
Spawn | 3 Zombies, 3 Drain Deimos or 3 Brain Suckers |
Probability | 33.3% |
If you chose to not jump out of the window of the cable car live selection, then no enemies will spawn in this location for Jill because she ends up meeting Carlos here instead of in the small library. But if you did jump out of the window, then either zombies, Drain Deimos or Brain Suckers will occupy this room.
Zombies appear.
Drain Deimos appear.
Brain Suckers appear.
#36 - Clock tower bedroom
Location | Bedroom - Clock Tower |
---|---|
Spawn | 4 Zombies |
The bedroom of the clock tower will always contain four zombies, but their appearance is triggered by different circumstances. If you chose to jump out of the window of the cable car live selection then these zombies will emerge from the cable car wreckage as you approach the western door out of the room. If however you did not jump out of the cable car window, you first need to explore the area of the wreckage before returning to the door to trigger the emergence of the zombies.
Zombies emerge from the flames.
#37 - Carlos' clock tower piano room zombies
Location | Piano Room - Clock Tower |
---|---|
Spawn | 4 Zombies |
When playing as Carlos you will find that zombies now occupy the piano room.
Zombies appear for Carlos.
#38 - Carlos' clock tower dining room zombies
Location | Dining Room - Clock Tower |
---|---|
Spawn | 5 Zombies |
When playing as Carlos you will find that zombies now occupy the dining room.
Zombies appear for Carlos.
#39 - Carlos' clock tower small library enemies
Location | Small Library - Clock Tower |
---|---|
Spawn | Small Spiders or 4 Zombies |
Probability | 50% |
When playing as Carlos you will find that this location is empty if Jill did not jump out of the cable car window during the live selection. The only caveat to this specific rule is if, as Jill, you did not kill every enemy that spawned here (detailed above) then these will remain for Carlos to tackle.
But if Jill did jump out of the window, then either small spiders or zombies now occupy the small library.
This means that in every playthrough, regardless of whether Jill did or did not jump out of the window, you're guaranteed to encounter enemies in this location.
Small spiders appear.
Zombies appear.
#40 - Carlos' clock tower bedroom enemies
Location | Bedroom - Clock Tower |
---|---|
Spawn | 4 Zombies or 2 Zombie Dogs |
Probability | 50% |
When playing as Carlos you will find that either zombies or zombie dogs now occupy the bedroom. It's worth noting that even though all of the enemies that Carlos encounters on his mission to acquire the vaccine will disappear once this mission is accomplished, these enemies will remain here once you have regained control of Jill.
Zombies appear.
Zombie dogs appear.
#41 - Carlos' clock tower spider corridor enemies
Location | Spider Corridor - Clock Tower |
---|---|
Spawn | 3 Giant Spiders or 3 Drain Deimos |
Probability | 50% |
When playing as Carlos you will find that either giant spiders or Drain Deimos now occupy the spider corridor.
Giant spiders appear.
Drain Deimos appear.
#42 - Carlos' clock tower clock room enemies
Location | Clock Room - Clock Tower |
---|---|
Spawn | 3 Zombies or 8 Sliding Worms |
Probability | 50% |
When playing as Carlos you will find that the clock room is initially devoid of any enemies. But once you have specifically entered the hospital waiting room, this room becomes occupied with either zombies or sliding worms.
Zombies appear.
Sliding worms appear.
#43 - Carlos' park alleyway enemies
Location | Park Alleyway - Park |
---|---|
Spawn | 2 Hunter Betas |
When playing as Carlos, there are initially zombies wandering around the alleyway outside the hospital. However, once you have specifically entered the hospital reception office then these zombies will disappear and be replaced with Hunter Betas. These Hunters will disappear though once you have acquired the vaccine medium and the vaccine base.
Hunters appear.
#44 - Carlos' hospital zombies
Locations | Doctor's Lounge - Hospital 1F, Entry Hallway - Hospital 4F or Basement Hallway - Hospital B3 |
---|---|
Spawn | 5 Zombies |
Probability | 33% |
When exploring the hospital as Carlos, it is necessary to use the elevator to navigate between the three accessible floors. However, disembarking the elevator will randomly yield a swarm of zombies in one of these three locations.
4F zombies appear.
B3 zombies appear.
1F zombies appear.
#45 - Carlos' hospital room 401 enemies
Location | Room 401 - Hospital |
---|---|
Spawn | 2 Zombies or 6 Sliding Worms |
Probability | 50% |
When exploring the hospital as Carlos you will find either zombies or sliding worms inhabit room 401 on the fourth floor.
Zombies having a rest.
Sliding worms slither around (how did they get in here?)
#46 - Carlos' hospital Hunters
Locations | Data Room - Hospital 4F or Basement Storeroom - Hospital B3 |
---|---|
Spawn | 2 Hunter Betas |
When exploring the hospital as Carlos, where you meet Tyrell will determine where you encounter Hunters later on. If you trigger the cut-scene with you encountering Tyrell inside the data room on the fourth floor, next time you visit the basement storeroom you will find that Hunters now occupy this location (even if you visited it beforehand and seen that it was empty). Similarly, if you do the opposite and meet Tyrell in the basement storeroom, then Hunters now occupy the data room.
Hunters appear on the 4F.
Hunters appear in the B3.
#47 - Carlos' hospital Hunter resurgence
Locations | Doctor's Lounge - Hospital 1F, Entry Hallway - Hospital 4F or Basement Hallway - Hospital B3 |
---|---|
Spawn | 2 Hunter Betas |
When exploring the hospital as Carlos, after acquiring both the vaccine medium and the vaccine base, then a new set of Hunters will spawn. However, the exact floor they appear on will be determined by the order you acquired the ingredients for the vaccine and also which floor you encountered zombies on when disembarking the elevator.
- If you gathered the last ingredient on B3 and you did not encounter zombies in the basement hallway, then Hunters will spawn here.
- If you gathered the last ingredient on B3 and you did encounter zombies in the basement hallway, then Hunters will spawn in the 1F doctor's lounge.
- If you gathered the last ingredient on the 4F and you did not encounter zombies in the 4F entry hallway, then Hunters will spawn here.
- If you gathered the last ingredient on the 4F and you did encounter zombies in the 4F entry hallway, then Hunters will spawn in the 1F doctor's lounge.
Hunters appear on the 4F.
Hunters appear in the B3.
Hunters appear on the 1F.
#48 - Park alleyway zombies
Location | Park Alleyway - Park |
---|---|
Spawn | 5 Zombies |
After you have regained control of Jill, there are now zombies wandering around the alleyway outside the destroyed hospital.
Zombies appear.
#49 - Main park enemies
Location | Main Park - Park |
---|---|
Spawn | 2 Hunter Betas or 4 Sliding Worms |
Probability | 50% |
The first time you enter the main park area, you will encounter either Hunters or sliding worms.
Hunters appear.
Sliding worms appear.
#50 - Park wooden jetty enemies
Location | Wooden Jetty - Park |
---|---|
Spawn | 2 Hunter Gammas or 4 Zombies |
Probability | 50% |
The first time you enter the wooden jetty walkway it will either be populated with zombies, or will appear seemingly empty. If it appears empty then you'll find that Hunter Gammas will spring up from the water as you make your way across the area.
Zombies appear.
Hunters appear.
#51 - Park forest path enemies
Location | Forest Path - Park |
---|---|
Spawn | 3 Zombie Dogs or 3 Hunter Betas |
Probability | 50% |
The first time you visit the park's forest path there will either be zombie dogs or Hunter Betas occupying the area.
Zombie dogs appear.
Hunters appear.
#52 - Park drainage passage enemies
Location | Drainage Passage - Park |
---|---|
Spawn | Sliding Worms or 3 Giant Spiders |
Probability | 50% |
The first time you enter the drainage passage area of the park you will find sliding worms squirming all over the place. But, when you re-enter this location from the Graveyard, there is a 50% chance that giant spiders will instead occupy this passageway instead of the worms.
Sliding worms appear.
Giant spiders appear.
#53 - Main park zombies
Location | Main Park - Park |
---|---|
Spawn | 7 Zombies |
After acquiring the rear gate key you will find that zombies now occupy the main park area.
Zombies!
#54 - Dead factory entry corridor enemies
Location | Entry Corridor - Dead Factory |
---|---|
Spawn | 2 Drain Deimos or 2 Brain Suckers |
Probability | 50% |
The entry corridor of the dead factory will eventually contain either Drain Deimos or Brain Suckers. However, their appearance is triggered under specific circumstances:
- If you did push Nemesis off the bridge outside the factory, then these enemies appear once you have acquired the facility key.
- If you did not push Nemesis off the bridge outside the factory, then these enemies will appear the second time you enter this location (the first visit is when you see the cut-scene showing Nicholai closing the shutter).
Drain Deimos appear.
Brain Suckers appear.
#55 - Dead factory water pollution pool enemies
Location | Water Pollution Pool - Dead Factory |
---|---|
Spawn | 5 Zombies, 3 Drain Deimos, 3 Brain Suckers or 3 Hunter Betas |
Probability | 25% |
When you first enter the water pollution pool, there is a 25% chance that either zombies, Drain Deimos, Brain Suckers or Hunters appear. However it doesn't end there.
After certain conditions have been met, this location will become repopulated with the same type and number of enemies you initially encountered. So if for example you encountered Hunters the first time you visited this location, expect Hunters to appear again in the subsequent visit. The conditions for this respawn are as follows:
- After visiting the steam room for the first time. It is not necessary to complete the puzzle in that room to trigger the respawn.
- After visiting the water control room for the first time. It is not necessary to complete the puzzle in that room to trigger the respawn.
- After acquiring the card key from the treatment room.
Zombies spawn.
Drain Deimos spawn.
Brain Suckers spawn.
Hunters spawn.
#56 - Dead factory water filter passage enemies
Location | Water Filter Passage - Dead Factory |
---|---|
Spawn | 2 Hunter Betas or 7 Sliding Worms |
Probability | 50% |
Depending on whether you pushed Nemesis off the bridge outside the factory will determine whether any enemies appear in this location at all.
If you did not push Nemesis off the bridge, then this passageway will not contain any enemies (except for the four zombies that show up during the cut-scene that Carlos deals with).
If however you did push Nemesis off the bridge, then this passageway will contain either Hunters or sliding worms.
Hunters appear.
Sliding worms appear.
#57 - Dead factory control room zombie resurgence
Location | Control Room - Dead Factory |
---|---|
Spawn | 6 Zombies |
After acquiring the card key from the treatment room you will find that zombies have respawned in the control room.
Zombies spawn.
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