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Hardcore
about 7 years agoI found out something else. I saw in a video on Youtube that someone created the rare Mine Thrower Ammo with 14 rounds by combining a Gun Powder BBA with the Reloading Tool. On your site it says BBA combining with Reloading Tool results in Handgun Ammo. But AAA combining with Reloading Tool results in Handgun Ammo. I will test that soon on myself when I find some gunpowder again. I will also try to combine AAB with Reloading Tool which should result in shotgun shells according to your site.
Video link: https://www.youtube.com/watch?v=KKYy5W6e4UI
Time: 1:11:42Hardcore
about 7 years agoThx Webmaster.
I found another thing which maybe isn't correct. I can't find the Mine Thrower Rounds in Cog Room - Clock Tower 3F. And I don't remember it being ever there. Maybe it's dependent from difficulty level?Matthew
about 7 years agoThis site is great, I'm playing again RE1 remake and I found the maps really well done, you point over and it shows every item, so cool, thanks.
Webmaster
about 7 years agoHi Jillkiller666. Are you referring to the Attic in RE7? If so, you need to be in possession of the Snake Key to access the Kid's Bedroom, and within there you need to examine the trophy lamp to find a switch to reveal a ladder to the Attic. Hope this helps.
Jillkiller666
about 7 years agoHow to get to the attic
Webmaster
about 7 years ago@Hardcore - Very good questions. The number of variations of events in this game is absolutely massive. There's always a chance that doing one thing in an alternative order could trigger a drastically different outcome.
I'm certainly compelled to investigate this further, as I have no doubt that you have experienced a an outcome that perhaps not many people have witnessed. If I find answers to your questions I will certainly let you know. Thanks for getting in touch!Webmaster
about 7 years ago@GuestFromJanuary - Thanks for the reply, this is interesting indeed! I wonder what other differences it contains (other than the Hunter variants known as "Ticks"). If anyone has information on this we would most certainly welcome it.
Hardcore
about 7 years agoAbout 15 years ago I played Resident Evil 3 the last time. Now a few weeks ago I started again to play and watched many gameplays on youtube. One question is in my mind. Or 2.
It's about Nemesis and his appeareances. On your page it says that Nemesis won't appear in the Forked Alley if u do the Sales Office after the substation. That wondered me because I remember to met him there often because I normally did Sales Office at last. But this time I collected everything in my way and did Sales Office at last - and no Nemesis appeared on Forked Alley. BUT: When i went to youtube I saw a Let's Play where the player did the same way like me where Nemesis appeared on Forked Alley.
Now I've got an idea which could answer my 1st question.
When you use the energy at substation to kill all zombies there won't appear any Nemesis at sub station. < <
2nd question: What would happen if I go to Sales Office first meet the Nemesis wearing the Rocket Launcher on Forked Alley, then go to Sub Station and choose not to use the energy but to try the door with the knob. Any Nemesis killing zombies outside with Rocket Launcher? Or just zombies waiting outside and no Nemesis? Want to see a video where that happens.GuestFromJanuary
about 7 years agoHi @Webmaster, I've only recently just returned to this site and read your comment (I'm the Gunpowder Arrows and Lesson Room guy!).
One important thing I just remembered regarding my previous comment about the Lesson Room from Resident Evil (1996). I did have a zombie spawn in that room but I actually think that was exclusive to the Sega Saturn version. Back in the day, I remember playing the Saturn version and having a zombie in there.
However, after years of playing the PS1 version, I've never encountered a zombie there. So, I think you're correct but maybe somebody who owns the Saturn version could verify? I think the Saturn version might have some slight differences but I'm not sure.PizzaSHARK!
about 7 years agoWorth noting that in Resident Evil 7, many of the item drops are randomized and chosen from a list based on your current state - what your health is (and how much healing you have available), what weapons you've acquired (and how much ammo you have for them), etc. The maps don't appear to account for this, and they don't list specific amounts of each item type when applicable (for example, many of the handgun bullet pickups in Madhouse are 2-5 bullets each, and it lists one pickup of Enhanced Handgun Bullets as x1 instead of the x15 you find there.)
Otherwise, great site. The maps for the older games are spot-on and fantastic for planning routes.henrique prestes
about 7 years agothis is a really useful website, could use a hints and tips section through
breeece
about 7 years agoThanks for the maps and info! love it. :)
Elliott
about 7 years agoNoticed some of your weapon descriptions are misleading. The rocket launcher can't take out every enemy in one shot. Also, to unlock the gattlin gun you have to beat scenario A and B with zero saves and get an A or B rank. For resident evil 2
Elliott
about 7 years agoNoticed some of your weapon descriptions are misleading. The rocket launcher can't take out every enemy in one shot. Also, to unlock the gattlin gun you have to beat scenario A and B with zero saves and get an A or B rank
Sartaziel
about 7 years agoStill using this website, a Mobile application could be very useful!